Monday, 21 March 2011

MAPS OF DYSTOPIC LONDON

PRELUDE (storyboard)

Evolving the idea of imagining London in a hypothetic future and conceiving the city as a massive dystopic site where the different buildings can be seen as little different parts of a unique massive building, almost as sorts of disjunctions inside the same building, I have tried to storyboard the whole story.

I have started imagining London after its destruction and I have started looking at its map as a blanket grid to be reshaped and recomposed, then I have conceived brutalist architecture as a spreading disease taking over the destroyed city and reshaping it at the same time.

The destruction of London

The destroyed grid and its recomposition

Brutalist buildings taking over the city

Friday, 18 March 2011

VISIONARY ARCHITECTURE: UNBUILT WORKS OF THE IMAGINATION


Carrying on the idea of designing a cinematic dystopic set and following my natural fascination for fictional and fantastic spaces,  I am investigating and researching in deeper analysis some of the most relevant architectural works in the history of the so called “visionary architecture”.
This research is helping me to set the design foundations in which my final proposal will operate and it is giving me the chance to deeper clarify and understand the design process behind the final design resolution.
Below there are few examples of “visionary architecture” which I personally find more useful and pertinent with my project.




   
NEW BABYLON : ANOTHER CITY FOR ANOTHER LIFE  

New Babylon is a Utopian city designed by artist-architect Constant Nieuwenhuys and it is a visionary architectural project concerned with the issues of “unitary urbanism” and the urban scenario in a futuristic technocratic society.
New Babylon was conceived and designed as an infinite playground.
Its occupants continually rearrange their living environment according to theirs desires.
People are seen as players and as a result architecture becomes the only game they can play.

I find this project extremely interesting and fascinating and I am really intrigued by the process Constant used to design a totally new and futuristic city from scratches.
I was also interested in this project since the beginning because it meets the idea I have for my own project, of designing a new futuristic dystopic London set in an hypothetic post-nuclear future, where only dystopic sites managed to survived and took over the scene.

New Babylon book cover

New Babylon map

New Babylon view 


LONDON AFTER THE RAIN

This was the final project of Ben Marzys a student at the Bartlett School of Architecture completing Diploma Unit 15 in 2007.
The movie is set in a bizzare and surrealistic post-industrial scene, where the city of London has become abandoned and overgrown, but still partially inhabited by a strange variety of human beings and animals.








ECSTACITY

Ecsatcity is an imaginary city conceived and designed by architect Nigel Coates.
The city is an imaginary place which gathers together sensual sides of all existing cities.
The architect took fragments of seven different cities around the world and woven them together to create a totally new urban fabric.
The book itself it is designed as a touristic guide to illsustrate and explain the city.

What really intrigues me about this project is its highly fictional and narrative foregrounds in which operates.
I would like to apply a similar design process in the construction of my unrealistic dystopic London.
Taking the real London as the starting point and deconstructing its patter in  fragments to then be reconstructed and assembled into a totally new urban grid where spaces, areas and activities are reinterpreted.   
 



Monday, 7 March 2011

DYSTOPIC LONDON

This week I have decided to discover and survey other dystopic sites in London.
I visited the Robin Hood Gardens, a council housing complex in Poplar and the near Balfron Tower, which has got the interesting feature of having an exact twin sister on the opposite side of the city in the area of North Kensington.
I have then mapped these sites on the map of London and I have tried to imagine a futuristic  London set in a post nuclear era, where everything has been destroyed and the only parts of the city which have been reconstructed are the dystopic sites I have focused my attention on.

I was very intrigued and extremely fascinated by the functions of these different sites and the strong connections I could find between them, almost as they could be a complete city themselves.
The two twin towers located exactly on the opposite site of the city reminded me of two dominant power headquarters while the Barbican and the Robin Hood Gardens are in a different way two dormitory buildings and the Southbank Brutalist buildings are the entertainment area.
Elephant and Castle has got the functions of the ancient Greek Agora, the main square where the market and all the public activities where taking place.

I would like to use this imaginary set as my starting point for the development of my final dystopic set.

ROBIN HOOD GARDENS AND BALFRON TOWER


     


GOING TOWARDS A PROPOSAL....

The way you film something is an in-depth pondered choice, it is deciding how you want the viewer to interpret and read an object or a space.
In filming something you are silently giving and slightly imposing your point of view, without  revealing it completely.

The way you move the camera in the space aims to create a specific atmosphere and mood following a certain temporal rhythm and ideas.

My project aims to take the viewer into a journey through DYSTOPIC SPACES and DYSTOPIC ATMOSPHERES. It is not about the drama or the morality but it is all about transporting the audience into a parallel and unknown world.
This can easily be connected with the idea of the IMMERSIVE CINEMA(expanded cinema), where the viewer becomes part of the filmic set and he is transported into a journey.



Going back to the idea of  Architecture being the main protagonist thanks to its powerful  identity and being myself really interested in the process behind what it is called production design, my proposal is to design a DYSTOPIC FILM SET where the human presence is erased and dystopic architecture is overwhelming the scene and taking over.
The set will not be designed for a specific story as usually film sets are conceived. 

Because the idea is that in my set there will be no narrative, no characters but just the dystopic buildings. 
They will be the story and the characters, creating the atmosphere and the story itself.